- “The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments,”(Page 3). The virtual world provides gamers with an escape from real life. Virtual world is designed to provide these pleasures and challenges that real life cannot yet give us. The choose games because it is easier to live in a world where you experience these things and are rewarded.
- Games are composed of four main elements: goals, rules, voluntary participation, and the feedback system. The rules give the player guidelines they must follow in order to achieve the goal. The goal gives the gamer a purpose and something to look forward to and strive for. Feedback is obtained through points/levels that make the goals seem more obtainable by showing the players progress. The system, “tells players how close they are to achieving the goal,” (Page 21). Voluntary participation is necessary for the game and allows anyone willing to abide by these guidelines to play (Page 21). “When you play a game it is a voluntary attempt to overcome necessary obstacles,” (Page 22).
- Flow describes a gamers ability. Their absolute best; their max; their limits. It keeps them engaged and striving to be better. “That’s because there is virtually nothing as engaging as this state of working at the very limits of your ability – or what both game designers and psychologists call “flow”,” (Page 24). Fiero (pride-Italian) keeps the gamer emotionally attached to the game which is pivotal to the game experience and keeps he or she returning to the game.