Reality is Broken

  1. In games, we experience virtual worlds that set up the player to succeed. In real life, you don’t always have that sense of success. It’s easier to achieve a goal in a video game then it is in real life. So it breaks our connection to the real world. “The real world just doesn’t offer up as easily the carefully designed pleasures,
    the thrilling challenges, and the powerful social bonding afforded by
    virtual environments.” (McGonigal, 3)
  2. Goal, rules, a feedback system, and
    voluntary participation are the key elements of games. All of these elements work together to make the player experience as good as it can be. Suits quote: “It is games that give us something to do when there is nothing to do. We thus call games “pastimes” and regard them as trifling fillers of the interstices of our lives. (McGonigal)
  3. Flow is when virtually nothing is as engaging as this state of working at the very limits of your ability and Fiero has been adopted by game designers
    to describe an emotional high we don’t have a good word for in English. (McGonigal, 24 & 33)

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